Publications

2020

Cai, Shaoyu, Pingchuan Ke, Takuji Narumi, and Kening Zhu. "ThermAirGlove: A Pneumatic Glove for Thermal Perception and Material Identification in Virtual Reality." In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 248-257. IEEE, 2020.

2020

Howe, Daniel C. Dialogic: A Toolkit for Generative Interactive Dialog. In Proceedings of Foundations of Digital Games (FDG) 2020, Association for Computing Machinery (ACM), New York, USA. Awards: Exceptional Paper, Best Paper Nominee.

2020

Pui Chung Wong, Kening Zhu, Xing-Dong Yang, and Hongbo Fu. 2020. Exploring Eyes-free Bezel-initiated Swipe on Round Smartwatches. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20). Association for Computing Machinery, New York, NY, USA, 1–11.

2020

Shen, Yuefan, Changgeng Zhang, Hongbo Fu, Kun Zhou, and Youyi Zheng. "DeepSketchHair: Deep Sketch-based 3D Hair Modeling." IEEE Transactions on Visualization and Computer Graphics (2020). doi:10.1109/tvcg.2020.2968433.

2020

LC R, Alcibar A, Baez A, and Torossian S. (2020) “Machine Gaze: Self-Identification Through Play With a computer Vision-Based Projection and Robotics System.”

2020

Benayoun, M., Ag, T. R., After the Tunnel, the shifting ontology and ethology of the emerging art-subject, full paper, ISEA2020 online, proceedings, 2020.

2020

LC R, Friedman N, Zamfirescu-Pereira JD, and Ju W. (2020) “Agents of Spatial Influence: Designing incidental interactions with arrangements and gestures.”

2019

Zheer Xu et al. 2019. TipText: Eyes-Free Text Entry on a Fingertip Keyboard. The 32nd Annual ACM Symposium on User Interface Software and Technology (UIST '19), New York: Association for Computing Machinery (ACM). Best Paper Award

2019

Xu, Pengfei, Guohang Yan, Hongbo Fu, Takeo Igarashi, Chiew-Lan Tai, and Hui Huang. "Global Beautification of 2D and 3D Layouts with Interactive Ambiguity Resolution." IEEE Transactions on Visualization and Computer Graphics (2019). doi:10.1109/tvcg.2019.2954321.

2019

LC R and Fukuoka Y. (2019) “Machine Learning and Therapeutic Strategies in VR.”