Publications
Cai, Shaoyu, Pingchuan Ke, Takuji Narumi, and Kening Zhu. "ThermAirGlove: A Pneumatic Glove for Thermal Perception and Material Identification in Virtual Reality." In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 248-257. IEEE, 2020.
Howe, Daniel C. Dialogic: A Toolkit for Generative Interactive Dialog. In Proceedings of Foundations of Digital Games (FDG) 2020, Association for Computing Machinery (ACM), New York, USA. Awards: Exceptional Paper, Best Paper Nominee.
Pui Chung Wong, Kening Zhu, Xing-Dong Yang, and Hongbo Fu. 2020. Exploring Eyes-free Bezel-initiated Swipe on Round Smartwatches. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20). Association for Computing Machinery, New York, NY, USA, 1–11.
Shen, Yuefan, Changgeng Zhang, Hongbo Fu, Kun Zhou, and Youyi Zheng. "DeepSketchHair: Deep Sketch-based 3D Hair Modeling." IEEE Transactions on Visualization and Computer Graphics (2020). doi:10.1109/tvcg.2020.2968433.
LC R, Alcibar A, Baez A, and Torossian S. (2020) “Machine Gaze: Self-Identification Through Play With a computer Vision-Based Projection and Robotics System.”
Benayoun, M., Ag, T. R., After the Tunnel, the shifting ontology and ethology of the emerging art-subject, full paper, ISEA2020 online, proceedings, 2020.
LC R, Friedman N, Zamfirescu-Pereira JD, and Ju W. (2020) “Agents of Spatial Influence: Designing incidental interactions with arrangements and gestures.”
Zheer Xu et al. 2019. TipText: Eyes-Free Text Entry on a Fingertip Keyboard. The 32nd Annual ACM Symposium on User Interface Software and Technology (UIST '19), New York: Association for Computing Machinery (ACM). Best Paper Award
Xu, Pengfei, Guohang Yan, Hongbo Fu, Takeo Igarashi, Chiew-Lan Tai, and Hui Huang. "Global Beautification of 2D and 3D Layouts with Interactive Ambiguity Resolution." IEEE Transactions on Visualization and Computer Graphics (2019). doi:10.1109/tvcg.2019.2954321.
LC R and Fukuoka Y. (2019) “Machine Learning and Therapeutic Strategies in VR.”
ARTECH 2019: Proceedings of the 9th International Conference on Digital and Interactive Arts. Braga, Portugal: 42, 1-6.