Publications
Erol Z, Zhang ZY, Uzgunay E, LC R. (2021) “SOUND OF(F): Contextual storytelling using machine learning representations of sound and music.”
In Wölfel M, Bernhardt J (eds), Interactivity and Game Creation. ArtsIT 2021. Lecture Notes of the Institute for Computer Sciences, Social Informatics, Telecommunications Engineering. Springer, Cham. Online.
Multi-scale Image Decomposition Using a Local Statistical Edge Model
https://ieeexplore.ieee.org/document/9483837
Presented at the IEEE 7th International Conference on Virtual Reality (IEEE ICVR 2021)
Song ZJ, Sun Y, Ruijters V, LC R. (2021) “Climate Influence: Implicit game-based interactive storytelling for climate action purpose.”
In Mateas M, Lamas D (eds). Interactive Storytelling ICIDS 2021: Lecture Notes in Computer Science. Tallinn, Estonia: 7-10 December. Springer, Cham. Online.
LC R, Benayoun M, Lindborg PM, Xu HS, Chan HC, Yip KM, Zhang TY. (2021) “Power Chess: Robot-to-robot nonverbal emotional expression applied to competitive play.”
ACM ARTECH 2021: Proceedings of the 10th International Conference on Digital and Interactive Arts. Alveiro, Portugal: 13-15 October. ACM, NYC.
Song ZJ, Sun Y, LC R. (2021) “Drizzle: A comic for covert climate action influence.” In Lee KP, Lou YQ (eds).
IASDR 2021: Proceedings of International Association of Societies of Design Research. Hong Kong: 6-8 December. Springer, Cham. Online.
Friedman N, Love K, LC R, Sabin JE, Hoffman G, Ju W. (2021) “What Robots Need From Clothing.”
In ACM Designing Interactive Systems Conference (DIS'21). June 28-July 2.
Liu HJ, LC R, Cormio C, Yu MX, Kim M. (2021) “Designing for Distance Nursing: Reconnecting nursing students with senior home residents during COVID-19.”
IASDR 2021: Proceedings of International Association of Societies of Design Research. Hong Kong: 6-8 December. Springer, Cham. Online.
Shaoyu Cai, Yuki Ban, Takuji Narumi, Kening Zhu*. 2020. FrictGAN: Frictional Signal Generation from Fabric Texture Images using Generative Adversarial Networks. In Proceedings of ICAT-EGVE 2020: 11-15. Best Paper Audience Choice Award.
Cai, Shaoyu, Pingchuan Ke, Takuji Narumi, and Kening Zhu. "ThermAirGlove: A Pneumatic Glove for Thermal Perception and Material Identification in Virtual Reality." In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 248-257. IEEE, 2020.
Howe, Daniel C. Dialogic: A Toolkit for Generative Interactive Dialog. In Proceedings of Foundations of Digital Games (FDG) 2020, Association for Computing Machinery (ACM), New York, USA. Awards: Exceptional Paper, Best Paper Nominee.